Tweak でも processing のような事が出来るかやってみた。これくらいの事ならモーフでやっても殆ど変わらないのですが、ソースを読めるでしょうか? だいたい processing で書いたのと同じようにしたつもりです。結果は。。。滅茶苦茶遅い。4fps描けてません。やはり、駄目なのか Squeak。
CPlayer subclass: #RectSmooth
instanceVariableNames: 'stroke mouse pmouse '
classVariableNames: ''
poolDictionaries: ''
category: 'FakeProcessing'!
!RectSmooth methodsFor: 'initialize' stamp: 'tak 2/10/2005 14:52'!
initialize
self extent: 100 @ 100.
self color: Color white.
self graphicForm: (Form extent: 100 @ 100 depth: 16) fillWhite.
stroke := Color h: 120 s: 0.5 v: 1.0! !
!RectSmooth methodsFor: 'events' stamp: 'tak 2/10/2005 14:56'!
loop
| speed form pcolor |
pmouse := mouse
ifNil: [hand position - topLeft].
mouse := hand position - topLeft.
speed := (pmouse - mouse) r + 10.
form := self graphicForm form.
0 to: form width - 1 do: [:px |
0 to: form height - 1 do: [:py |
pcolor := form colorAt: px @ py.
form
colorAt: px @ py
put: (Color
h: pcolor hue + 30 \\ 360
s: pcolor saturation - 0.1
v: pcolor brightness + 0.03)] ].
self graphicForm form
border: (mouse extent: speed @ speed)
width: 1
fillColor: stroke.
self invalidate! !